This performance, obtainable inside the Developer Choices of Android 10 and earlier variations, compels purposes to make the most of the gadget’s Graphics Processing Unit (GPU) for all rendering processes. Usually, some purposes depend on software program rendering through the Central Processing Unit (CPU). Enabling this setting overrides the default conduct, pushing all graphic duties to the GPU, whatever the utility’s inherent configuration. For example, purposes that might usually use the CPU to attract their consumer interface are as an alternative processed by the GPU after this feature is activated.
Using the GPU for all rendering duties can doubtlessly improve efficiency, significantly in purposes with advanced or demanding graphical components. Traditionally, this setting was typically used to deal with lag or stuttering points skilled in sure purposes or video games on older Android gadgets, the place the CPU may need been much less environment friendly at dealing with graphics in comparison with the GPU. The benefits additionally embody doubtlessly smoother animations and sooner loading occasions for visually intensive content material. Nevertheless, it is value noting that the influence isn’t at all times constructive and may range considerably relying on the particular gadget and utility.